Fiery Warpath, The Blazing War!
I guess that you have read lots of guides concerning this area, but I think this will also be useful to you as well. So, let's get started:
Equipment Check!
Stop here first and read this section of the blog for an equipment check that you will need in the Warpath. If you have met all the requirements, you can go inside the warpath!
Fiery Warpath Mice Basic Introduction: (Wave 1-Wave2-Wave3)
Desert Soldier-Flame Warrior-Crimson Titan: A line of Warrior class mice, that you will face during the Fiery Warpath run.
Dessert Archer-Flame Archer-Crimson Ranger : A line of Archer class mice, that you will face during the Fiery Warpath run.
Vanguard-Sentinel-Crimson Watch: A line of Scout class mice, that you will face during the Fiery Warpath run.
Battle Strategies (Wave 1):
Trap Setup: Enraged Rhinobot / Sandstorm Monstrobot / Sphynx Wrath (Cavalry) / Oasis Water Node (Mage), Spellbook Base / Golden Tournament Base / Molten Shrapnel Base (Not Preferred)
Bait Pref.: SB|+/Gouda
Charm Usage: Warrior Charm, Archer Charm, Scout Charm
Main Objective: Finish the wave on move on to Wave 2
This is the first line of defense of the Marching Flame. You will encounter Desert Soldier, Desert Archer, and Vanguard mice. As I have mentioned earlier, you will need those three charms (Warrior, Archer, and Scout) to finish off the wave quickly, it's your choice though, it's just that if you use charms, you will be able to get streaks (explanation about streaks, click here)
Battle Strategies (Wave 2):
Trap Setup: Enraged Rhinobot / Sandstorm Monstrobot / Sphynx Wrath (Cavalry) / Oasis
Water Node (Mage), Spellbook Base / Golden Tournament Base / Molten
Shrapnel Base (Not Preferred)
Bait Pref.: SB|+/Gouda
Charm Usage: Warrior Charm, Archer Charm, Scout Charm
Main Objective: Finish the wave on move on to Wave 3
The second line of defense isn't like the first one that you could easily fend off, this wave has harder mice, and they have increased their number, and there are Sand Cavalry mice and also Inferno Mage mice too. The Warriors-Archers-Scouts I trust will not trouble you at all, as you have the charms to wipe them out first. As for the Cavalries, although these are Tactical type mice, if you don't have the Sphynx Wrath (one of the 3 super weapons of the Warpath), I recommend you use the Enraged Rhinobot, same one for the Mages, if you don't have the Oasis Water Node (also one of the 3 super weapons), Enraged Rhinobot is reommended. Patience is also the key to this wave.
Battle Strategies (Wave 3):
Trap Setup:Enraged Rhinobot / Sandstorm Monstrobot / Sphynx Wrath (Cavalry) / Oasis
Water Node (Mage), Spellbook Base / Golden Tournament Base / Molten
Shrapnel Base (Not Preferred)
Bait Pref.: SB|+/Gouda
Charm Usage: Warrior Charm, Archer Charm, Scout Charm
Main Objective: Finish the wave on move on to Wave 4
The good news: this is the last Wave that has a full set of battalion mice, the bad news: it's the largest one! The battalion consists of the same mice, with a touch of Flame Ordnance mouse, this is an Artillery mouse that has no charm to attract it, and it is an Arcane type of mouse. As for the Warriors-Archers-Scouts-Cavalries-Mages, I recommend you to do the same as you did for the last Wave. But, for the Ordnances, if that's not the last mouse on, your Wave, I don't recommend using an Arcane type of trap to catch them, because the other non-Arcane type mice will have the advantage. Just keep calm and keep your patience until you finish the whole Wave.
Batlle Strategies (Wave 4):
Trap Setup: Enraged Rhinobot / Sandstorm Monstrobot, Spellbook Base / Golden Tournament Base / Molten
Shrapnel Base (Not Preferred)
Bait Pref.: SB|+/Gouda
Charm Usage: Warrior Charm, Archer Charm, Scout Charm
Main Objective: Finish the wave to capture the Warmonger mouse
This is it, the last battle. The Wave only consists of 13 mice: 12 Theurgy Wardens and 1 Warmonger. However, if you haven't finished all 12 of the Theurgy Wardens, the Warmonger will not be able to be caught, because it will be invincible, although it can be attracted to your trap. This Wave might take a day or more, depending on your conditions, and if you succeed in finishing this Wave, the Warmonger will drop a loot, mostly consists of Orbs, Charms, Flameshards, and if you're lucky enough, a Trap Part for one of the 3 super weapons of the Warpath!
After the 4th and final wave, a box will appear above the Warmonger capture box saying that a new battalion has arrived, well, the cycle goes on and on, so keep the spirit and Happy Hunting!
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